![]() For this material, I used the dirt texture as a mask in VRayBlend, which I further masked using a Falloff map. It has only partial reflection and transparency, but I suppressed its intensity to get the desired effect. The second V-Ray material is basically the same, only with a modified texture in Anisotropy Rotation for a more realistic look.įinally, the third V-Ray material simulates dirt. This breaks an otherwise perfectly straight reflection from the sun. ![]() But the most important thing is to use a black and white texture in Anisotropy Rotation and set Anisotropy to 0.7. The base material is the most transparent and reflective with a fine-line texture in the reflection and bump. To achieve the right look, I used VRayBlend material with three V-Ray materials.
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